I'll also have to work more on SplineEQ, both on a somewhat minor update and a major new version. "I'm hard at work on the full version of Spiral. It's nothing like analysers with only clean, aseptic vector graphics - it's rather gritty in how it shows the sound as it is." What's next from Photosounder? You can see it all in a pretty real way, from the audibly imperceptible wobble of tape to the way a guitar player bends strings. I can see and learn how music is made, and not just the notes but everything from spectral content to stereo mixing. "However, right now I'm quite infatuated with Spiral's stereo pan visualisation. "Right now I'm quite infatuated with Spiral's stereo pan visualisation" Which makes me pretty happy about Photosounder's new live synthesis - it gives you a glimpse of how great the potential of graphical sound creation in real time is. Sure, there are artifacts that bother me, but it still sounds pretty amazing in extreme slomo, much more so than most timestretching algorithms. "I'm quite proud of the way Photosounder can resynthesise sounds from images - you can even print out a sound, then scan it and play it. In a way, Photosounder is MS Paint in a world where no one knows how to draw anything." Which feature are you most proud of in your software? "Perhaps more crucially, we collectively lack the knowledge of how to design sounds graphically. That never happened because while Photosounder was designed to be able to make any possible sound, it wasn't designed to help you do it. "I wanted people to use Photosounder to make music - real music - by learning what sounds are made of graphically.
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